Showing posts with label Feral World. Show all posts
Showing posts with label Feral World. Show all posts

Wednesday, April 29, 2020

Meniscus (Feral World)

Swamp Warrior (With images) | Mtg art, Art

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Meniscus is the name of a Feral World in the vicinity of the Cellebos Warzone. The planet is covered in life, from plains of head-high grass to waterfalls thick with microbial life and noisome swamps where new forms of predator and prey evolve daily.

Here, among the hills that rise above a forest of spongy fungal trees, is an obscene nation built on the worship of the Dark Gods, in particular, the so-called "Most Sanctified Host of the Young God." Both Tau and Empire have sent expeditions here, but they have all ended in disaster, as frenzied warriors fueled by dark power and powerful wyrds attack within days of planetfall.

Sunday, April 26, 2020

Jove's Descent (Feral World)

Mysterious-Forest by ashokconcept | Fantasy | 2D | CGSociety

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Jove's Descent is an enigmatic Feral World found deep within the Orpheus Salient, beyond all but the furthest-flung elements of the Achilus Crusade's forces.

Currently, it is subject to a sociological and technological survey by the Imperium, and thus travel to Jove's Descent is permitted only by express mandate of the crusade's High Command.

Touched by heroes in the earliest days of the Imperium, the world somehow never became anything more than an insignificant footnote in Imperial histories. Instead, all that remains are failed colonies and alien ruins, and the echoes of the long-dead that linger far longer than they have any right to.

Jove's Descent is a haunted and benighted place, yet one that holds many secrets and the interest of those who seek to understand the perils of tomorrow in the tales of long ago. 

The veil between reality and the Immaterium is particularly thin around the world, and the Warp's unnatural power presses heavily upon it.

Treyen (Feral World)

Warhammer 40,000: Gladius - Tyranids PC Review | GameWatcher

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Treyen is an unremarkable feral world deep in the Orpheus salient. A largely temperate world, Treyen's scant population is centered primarily in the western hemisphere. The last Imperial census had the population at roughly 250,000 with an average technology level equivalent to that of the Bronze Age.

The system's primary star is entering into its last stages of life, and as such solar flares are beginning to spread a blanket of radiation around the planet. This stellar activity has a nasty habit of causing long-range vox transmissions to be unreliable and also causes void shield failures, but it also causes havoc for the Tyranids. For this reason Treyen was chosen to make a stand: this far, but no further.

The Battle of Treyen turned out to be both long and bloody but eventually ended in a resounding victory for the Imperium. It was the first major victory - and the last until Hethgard. What followed after Treyen was a period of silence, which the Crusade's leaders took for victory. It was not. Treyen had only been a single hive fleet. Many more came after.

Treyen is a pleasant enough place, with adequate resources. It could be colonized and civilized, and in a few decades provide the Sector with a steady stream of income.

Saturday, April 25, 2020

Manuxet (Feral World)

Thousand Islands magic of Indonesia | The Travel Brief

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This large planet is an ocean world with thousands of islands that spread out to make up an endless archipelago. The world's population is composed of technologically inferior nomads scattered amongst these numerous islands. The small amount of land combined with the gravitational effects of its three moons causes severe storms that often accompany severe and unpredictable tidal cycles. The trade-off is that this world is teeming with sea life which provided a reliable source of food for the settlers during the long millennia of isolation. Crusade Command contemplated turning Manuxet into an Agri World but had yet to figure out how to manage its massive tides and stormy weather.

Cocijo (Feral World)

A Dry Place | Desert pictures, Canyon, Red rock

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Formerly identified as a verdant planet by ancient star charts, the world of Cocijo turned out to be an arid feral world, with only a sparse, primitive population. Branded as mutants by the Inquisition, the Crusade soon cleansed the planet of those few descendants of the ancient settlers. Those that survived the purge were used as slaves or assigned duties with the penal legions. The reasons for the once civilized planet's collapse cannot be readily explained.

Monday, March 16, 2020

Aurum (Feral World, Orpheus Salient)



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The remote world of Aurum was rediscovered by Battlegroup Icharos as it advanced deeper into the Orpheus Salien. The planet is pleasant and bountiful, but its feral human tribes must constantly fend off attacks back feral ork tribes that have plagued the place since M37. Contact with the planet was sporadic at best. It is not known if Hive Fleet Dagon consumed the planet or passed it over.

WHen Barotta arrived, he was immediately fascinated by the planet's "glow" and investigated it, uncovering many secrets about the planet's past and crystal deposits. He also became intrigued by Aurum's human tribes, proud, warlike, and pure.

It is now the site of a Fortress-Monastery of the Sons of Xandor (an old Imperial base near the Caele's mountain-side city (High King/Governor), and protected by a massive Ramiles Star Fort. Aurum has become the only source of SoX acolytes. Young warriors who have proven their worth against the works may be tested, and if found worthy, carried to the stars to become Astartes.

Friday, December 6, 2019

Dusk


Dusk is a Feral World (not quite a Death World) in the Malfian sub of the lost Calixis sector. It is a humid, swampy place, with endless jungles and mangroves, marshes and countless lakes great and small. It is a world with a fell reputation, for the veil between the realms frow thin here, and the energies of the warp are stronger on Dusk than anywhere else outside the Vortex.

Feral humans, including tribes of ogryns, have lived there since time immemorial. Dusk was added to the roll of Imperial worlds during the Angevin Crusade, but the Empire's hold over the place was always tenuous outside the few Imperial compounds. Dusk provided the Empire with a great number of psykers for a world with such a small population.

The Imperial "capital" of Asabmom was destroyed by the Red Brethren not long after the Fall of Scintilla. It was hoped the planet could provide the Chapter with recruits for the long war, for the people of Dusk have a fearsome reputation, but it was not to be. The natives had no more love for their new overlords than they did the old. Eventually, the Brethren left the world, save a small, heavily fortified, enclave in the ruins of the old capital (lest it be said they were forced to retreat).

Small enclaves of reptilian xenos live in the darkest, most hidden places of Dusk. They react poorly to intruders, but rarely attack unless provoked.

The Prophet had dealings on Dusk, it is said. Something to do with a being called the Hag and some sort of prophecy. It is possible this Hag was a xeno, no a human. It's also possible that the Prophet's dealings on the planet was what caused the Red Brethren to waste a hundred Astartes fighting over a purtid swamp.