Showing posts with label Frontier World. Show all posts
Showing posts with label Frontier World. Show all posts

Saturday, May 2, 2020

Atonement (Frontier World)

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Atonement is a broken world, yet it still clings to life. It's an old human colony, predating the Empire by many millennia. It was brought into the Jericho Sector of old and prospered for a time. The Long Night was not kind to it. But the time of the Crusade, only sad remnants of its once great civilization remained. It was decided to start over; the remaining degenerates were to be terminated and new, healthy stock brought in. And so it was that Atonement became a shining example of a colony world.

Fast forward to Hive Fleet Dagon. A massive Tyranid drop was in progress when the Imperial Navy arrived to break the siege of the planet. They managed to drive off the Hive Fleet, but could not stem the invasion. In desperation, the fleet turned all its guns on the most heavily infested areas. They kept at it for days and weeks, unleashing the God-Emperor knows how many Macrotons of ordnance. 

Yet still, the Xenos pushed forward, and so the bombardment continued... and then the planet broke apart. About one-fifth of the planet's total mass became a broken jumble of spinning rocks and red-hot lava. The rest of the planet clings on to life, but it's probably doomed in the long run. On the positive side what few Tyranids survived were easily purged.

Phaegis (Frontier World)

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Phaegis is a pleasant colony world well beyond the sector proper, pushed up against the rolling warp storms to Trailing of the Reach. Ten million or so people were settled here half a century ago, and according to early reports, they found the world most agreeable.

That was before the terrible truth was revealed: once you've settled on Pahegis, you cannot leave. There is something about the planet that binds you to it. If you leave, you get ill, and then you die. Is it a curse? A disease? Something altogether different? No one knows, despite attempts to find out why.

The planetary population has doubled since first settlement, but for all intents and purposes, it's isolated from the rest of the galaxy.

Scepter (Frontier World)

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Scepter is a Frontier World in the Orpheus Salient. When the Crusade arrived they found a heavily settled world, badly infested with mutants and completely without any form of law and order. The Adeptus Abrites took it upon themselves to return the planet to the fold without requiring ultimate sanction.

They never quite succeeded, but the planet was brought to a semblance of compliance. In the process, it also became one of the most heavily policed planets in the Reach. Despite this, it remained one of the most violent and criminal worlds of the Reach.

Crusade Command used to joke that the planet cost more than it was worth, but that it produced some damn fine Arbitrators.

Nyanthor (Frontier World)

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Nyanthor is an arid, desolate world in the Orpheus Salient. Barely fit for human habitation, and against the wishes of the Adeptus Mechanicus, it was nevertheless colonized, mostly due to a very large influx of refugees.

About 1000 pyramidal structures of ancient, possibly Xenos design dot the surface of the planet. It's believed more may be hidden in distant regions and beneath the shifting sands of the planet's many deserts. Tech-priests have examined many of the pyramids, and they appear to be made of a strange material somewhere between stone and metal in structure. They appear solid, with no passages or hidden machinery. Who built them and why remains a mystery - there are no other ruins on the planet.

Khyris (Frontier World)

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Khyris is a frontier world with a long history. It was settled by refugees fleeing the inner worlds of the Jericho Sector before the fall of Verronus, either late M36 or early M37. It was a time of increasing turmoil and hardship, and the conditions on the main hive worlds were going from bad to worse. Violence and starvation went hand in hand, and the Dark Gods were starting to be openly worshipped.

Khyris was a good choice for a colony world, except for its extremely long seasons. Ten years of summer, followed by ten years of winter, half of them utter dark and frozen. The local biosphere was well adapted, but for humans, it's a different story. The refugees opted for building massive stasis chambers where they would slumber while servitors took care of things. Then, as winter waned, they would wake up and resume their lives.

It worked well enough for a time until one winter the servitors turned against their masters. Tearing their overlords from their stasis pods, they ate them all in a twisted parody of a cannibalistic feast that lasted for five years. Only a handful of humans survived, forced into the wilderness, where they had to lead nomadic lives, moving around the globe, always staying ahead of winter.

When the Achilus Crusade made contact, some of the original servitors were still operational, fuelled by the powers of the warp. Forever hungry, these ghoul-servitors roamed Khyris seeking always flesh to sate their hunger and machine parts to keep themselves functioning.

Both ghouls and nomads were declared heretics, and the planet was resettled by refugees from Calixis. Without access to macro-scale stasis chambers, these settlers must endure the long winters locked inside their settlements. According to reports now twenty years old, there are signs that murder and cannibalism are becoming widespread during the cold spells. Let's hope the story doesn't repeat itself. 

Friday, May 1, 2020

Nullholm (Frontier World)

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Nullholm is a frontier system way off the beaten track. In fact, there is no stable route here at all - instead, navigators must feel their way here, slowly and with great effort. 

The system contains a minor Imperial colony that struggles to get by from day to day. What the colonists cannot make themselves they must do without - even before the end of the Crusade, the system was visited only once or twice per year, usually by Rogue Traders seeking to extort or exploit the locals.

The planet Nullholm has one moon, a dead orb, perfectly spherical, that gives of no radiation of any kind, and registers as being colder than absolute zero. The Adeptus Mechanicus had an exploratory ship here for quite some time, but the moon yielded up no secrets, and the ship was moved elsewhere.

Friday, April 24, 2020

Sedu (Frontier World)


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Sedu is a barren Frontier World within the Jericho Reach's Slinnar Drift. It is the only world in the Slinnar Drift known to be inhabited. According to old records, it was a fertile, pleasant place, but the Crusade's scouts reported it was a dry husk, barely capable of sustaining human life. After bombarding the main settlement, assumed to be in league with the reasons Kingdom of Vanir, the scouts withdrew.

According to Deathwatch records, Sedu is not aligned, and never was, with Vanir. Instead, it served as an independent waystation for underworld and criminal activities among humans and many other intelligent species active in the Reach. The bombardment was done for all the wrong reasons, but it was not undeserved the Watch-master noted in his journal.

Tuesday, February 25, 2020

Ries & Peollor (Frontier Worlds, Acheros Salient)

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Ries (Frontier World): Ries was a frontier world lying just beyond the Charon Stars region surrounding the Hadex Anomaly. It was settled during the early days of the Crusade, reclaiming the ruins of older Imperial settlements, when Crusade Command still believed in a rapid victory at Vespasia. Ries was to be the first of a number of frontier/fortress worlds that would "contain the Anomaly withing a ring of unyielding flesh, faith, and steel."

An increasing number of Chaos reaver attacks, possibly associated with the Stigmartus, threatened to plunge the world into blessed oblivion. Barotta intervened, using a trio of mass conveyors supplied from ages past, to evacuate the bulk of the planet's population.

Ries' current status is unknown, but it is probably completely devastated by Chaos attacks, it's remaining population sacrificed to Dark Gods or taken back to the Charon stars as slaves (and then sacrificed).

Pellor (Frontier World): Deeper inside the fallen sector lies Pellor, the final of the "Iron Ring" worlds. When the Crusade began to falter, the world is basically left to fend for itself, surrounded by enemies on all sides. Its PDF force was superbly trained and equipped, and highly motivated, but without support from the Imperium, it's only a matter of time before the planet falls.

Barotta was not able to do anything for Pellor, leaving it to its own devices. The distance was too great, and the forces at his disposal too small. Pellor surely must have fallen by now, its population slain or carried off as slaves. Such is the fate of those unable to protect themselves in an uncaring universe.