Showing posts with label Mining. Show all posts
Showing posts with label Mining. Show all posts

Monday, March 16, 2020

Freya (Devoured/Mining World, Orpheus Salient)

ArtStation - Sci Fi Rocky Planet, Adrien Courouble

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Freya was once an Imperial Mining World, rich in raw materials, that fed the lost Forge Worlds within the Reach. During the long millennia of the Age of Shadow, the world fell into anarchy as the entire planet became a battleground for gangs, techno-barbarians, cultists, and mutants. The remaining Imperial presence was a lone orbiting sensor array circling one of Freya's moons that served the Deathwatch in its secret vigil. 

The Crusade took little interest in the world, other than establishing a small garrison in preparation for cleansing the world should additional raw materials be needed. But soon tragedy befell Freya, as the Tyranids overran it. If the world can be purified, it can fill the role of mined-out Hethgard, as a prime mineral supplier for the Orpheus region.

The Jericho Sector forces have reclaimed Freya, and erected great seals over its deep mines. Protected by the rock, thousands upon thousands toil to bring forth the riches of Freya from the warm darkness. Much of its mineral wealth is lifted into orbit and transported by Mass Conveyor along the long road to Argoth.

Friday, January 31, 2020

Hethgard (Mining/Dead/Fortress World, Orpheus Salient)


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Hethgard was a Fortress World with three moons (also heavily fortified) that served as the primary command center for the Achilus Crusade's Orpheus Salient in the Jericho Reach. When the Tyranid menace codenamed "Dagon" was encountered, Hethgard's purpose changed: it was to protect the rimward flank of the Achilus Crusade's advance, and more importantly, to prevent the enemies of Humanity from reaching the Well of Night and the Jericho-Maw Warp Gate within it.

To that end, it was remade as a Fortress World, with every square kilometer of its surface and many hundreds of meters below ground devoted to the protection of its defenders and the repulsion of an invading force. Designed by a coterie of Divisio Tactica siege engineers and Adeptus Mechanicus artisans out of the lathes, Hethgard's fortifications were carefully arranged to allow for the swift and effective detection and destruction of invaders, its structure devised by ancient strategic lore, arcane formulae, and the results of intensive prognostication.

When Librarian Barotta of the Sons of Xandor arrived sometime after 212.M42, Hethgard still remained. There were scant few human survivors to be found, only four were located, but the world had proven true: the Hive Fleet had broken against it, wasting its power, until finally the controlling synapse was destroyed (details unknown).

The freezing, thin air of Hethgard's mountains had preserved the dead as if they have died only recently. Countless million human dead, and endless fields of slaughtered Tyranids. And an enormous amount of war material. Much of it destroyed or damaged, but the sheer scale of the battle fought here meant it was a near limitless pool of scavenge.

Hethgard's pickers still contribute to the Sector, even if their economic importance has waned a bit. A few lesser mines have been reopened, and towns and villages have sprung up to support the growing population.